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£34m from one game.

What happens when one game becomes a platform?

Outsmarted was just the beginning. With Listen Up! and KABOOM! launching in 2026, we're expanding the QPlay platform beyond a single title and into a portfolio of connected family entertainment products.

Today, Outsmarted reaches millions of players worldwide.

7.5

million

Outsmarted players

4.5

App downloads

million

1

million

Outsmarted game owners

SIX YEARS AGO, WE SET OUT TO MODERNISE BOARD GAMES.
A Category-Leading Brand

Outsmarted helped bring board games into the modern world.

#1 

Toy Product on Amazon EU

Board Game on Amazon UK & EU

During Black Friday, Cyber Monday and December 2025 by both units sold and revenue generated.

#1 

During BFCM 2024 by both units sold and revenue generated. Not just the Board Games sub-category.

Voted #1 Board Game

#1 

Featured on

This Morning & Lorraine

Available through major retailers across the UK, US and Europe.

From a spark to a
Global Entertainment Platform

How we turned a lockdown idea into a category-defining global brand:

GLOBAL EXPANSION

US, Canada & Australia launch

OUTSMARTED
APP V2.0

Enhanced multiplayer experience launched

CATEGORY LEADERSHIP

#1 Amazon EU Toy Product by Revenue during BFCM

SOUTHERN EUROPE EXPANSION

Spain & Italy launch

2021
2022
2023
2024
2020
SEIS INVESTMENT

Backed by Velocity Capital

GERMANY LAUNCH

First major European market launch

EIS INVESTMENT

Further backing from Velocity Capital

EUROPEAN EXPANSION

France & Netherlands launch

THE IDEA

Outsmarted conceived during lockdown

KICKSTARTER VALIDATION

6,000 backers raised over £200,000

PLATFORM SCALE
  • Disney-themed game launches (planned)

  • Netflix-themed game launches (planned)

  • Multiple games powered by one platform

  • Subscription revenue becomes a major growth engine

  • Expansion across Asia and South America

  • Building a global entertainment platform beyond Outsmarted

2027 & BEYOND
2026
today

The Road to 100 Million Players

THE NEXT CHAPTER
  • Subscription platform launched

  • Hybrid Gaming Platform launches

  • Listen Up! launches Q4 2026

  • KABOOM! launches Q4 2026

  • Expansion into Japan and Mexico

  • In-flight rollout reaches 30m+ airline passengers

  • Continued retail expansion across key global markets

MARKET LEADERSHIP
  • 7.5 million players worldwide

  • £34m+ lifetime revenue

  • Available in 12 countries

  • 160+ content packs available

  • #1 Best-Selling Product across Amazon UK's entire Toys & Games category during Black Friday & Cyber Monday

  • Featured on This Morning and Lorraine

  • Voted #1 Family Game by The Independent

  • Launch into Target in the United States

  • India launch

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50% of Customers Are Outside the UK

QPlay has already built a customer base spanning 12 countries, with strong traction across the UK, North America and Europe. Our expansion into Japan, Mexico and India leverages the same Amazon fulfilment and direct-to-consumer acquisition model that has powered our growth to date, enabling efficient international scaling with attractive marketing returns.

UK

50%

Australia

4%

Canada

4%

Germany

15%

USA

15%

Other Markets

4%

France

4%

Netherlands

4%

FUTURE
  • Listen Up!

  • KABOOM!

  • Disney-themed game (planned)

  • Netflix-themed game (planned)

  • Additional licensed franchises

  • Unified QPlay subscription ecosystem

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FOUNDATION
TODAY

One Platform. Multiple Franchises.

At the core of QPlay is a shared technology platform that powers every game in our ecosystem. New products, content packs, languages and licensed franchises can all be deployed through the same infrastructure, accelerating growth while reducing development costs.

FOUNDATION
  • Outsmarted platform created

  • Global multiplayer infrastructure developed

  • Content management system established

  • Multi-language support implemented

TODAY
  • Powers Outsmarted globally

  • Supports 160+ content packs

  • Available across 12 countries

  • Subscription-ready infrastructure

  • Supports airline deployment

  • AI-enhanced content production workflows

FUTURE
One platform powering
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ENGAGEMENT at Scale

1.71 Million Games Played in 12 Days

Games Played During Peak Season

Dec 20 2020 – Jan 1 2021

97,000

Dec 20 2021 – Jan 1 2022

104,000

Dec 20 2022 – Jan 1 2023

218,000

Dec 20 2023 – Jan 1 2024

660,000

Dec 20 2024 – Jan 1 2025

1.04 million

Dec 20 2025 – Jan 1 2026

1.71 million

PLATFORM GROWTH

App downloads grew from 2.5 million at the end of 2025 to more than 4.5 million today.

The period between December 20th and January 1st is our busiest time of year and provides a clear measure of customer engagement and platform growth.

17x Growth Since Launch

Outsmarted — Engagement & Platform Stats

14 Sep 2025 to 10 Jun 2026 · all regions · source: live game analytics (BigQuery) · generated 11 Jun 2026

83 million questions answered

More than 7.5 million players have already engaged with the Outsmarted platform.

IN 9 MONTHS
Busiest day: 3 January 2026

65,711 games started · 34,056 players · 2.16 million questions answered, that's a new game starting every 1.3 seconds, and 25 questions answered every second, all day long.

A NEW GAME EVERY 1.3 SECONDS
Genuinely social play

Average of 2.7 players per game · 45% of games have 3 or more players · 2 in 5 games connect remote players in different homes.

FROM 2.5 MILLION GAME SETUP
One pack is never enough
50,293 CONTENT-PACK BUYERS

7 in 10 pack buyers buy again. The average buyer owns 4 packs.

8.4% of active players buy packs every month
DIGITAL CONTENT, ON TOP OF THE BOARD GAME

Peaked at 12% in October–November 2025.

Engagement quality is rising

Game completion rate went from 68% (autumn 2025) to a steady 74% (2026) — players finish what they start.

COMPLETION RATE 68% → 74%

MOST POPULAR CONTENT PACKS (BY PURCHASES)

SPOT THE LIE!

DISNEY CLASSICS

LOGO QUIZ

HARRY POTTER

ODD ONE OUT

VIDEO GAMES

NAME THE INTRO

STRANGER THINGS

DISNEY SING ALONG

THE PRICE IS RIGHT

Notes:  Data covers 14 Sep 2025 – 10 Jun 2026, excluding 12 Dec – 2 Jan (analytics outage over the festive period) — all totals are therefore floors. Active players = distinct registered accounts starting at least one game in the month. Content-purchase rate = players buying add-on packs ÷ active players within each month. Completion = games finished ÷ games started. Internal/development accounts are excluded. Figures are drawn from the same queries that power the Outsmarted admin reporting suite.

1,245

1,120

1,025

940

850

750

650

560

480

375

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PROVEN PRODUCT-MARKET FIT
  • 7.5 million players

  • 1 million game owners

  • £34m+ lifetime revenue

MULTI-GAME PLATFORM
  • Listen Up! launches Q4 2026

  • KABOOM! launches Q4 2026

  • Future licensed franchises planned

  • One platform powering multiple products

Why Invest?

  • £2.4m+ content revenue in 2025

  • Subscription platform launched in 2026

  • Multiple monetization opportunities beyond the initial game sale

RECURRING REVENUE

QPlay has already proven product-market fit. The opportunity now is to scale subscriptions, launch new games, expand internationally and build a global entertainment platform.

  • Available across 12 countries

  • India launch underway

  • Japan and Mexico planned

  • Proven international growth model

GLOBAL EXPANSION
Listen Up

Listen Up is QPlay’s next-generation hybrid game: a head-to-head music battle. Blending music-driven moments with a broader mix of gameplay (including rapid-fire quizzes and full-on singing battles)

Listen Up delivers a highly social, competitive, repeat-play experience designed for groups.

This year we're launching two brand new games

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Kaboom!

Kaboom! is the high-pressure guessing game that turns any family gathering into pure, glorious chaos. Guess fast, pass it on, and whatever you do, don't be the one holding the bomb when it explodes. 

 

However you play, nobody leaves with their dignity fully intact. For all ages, for all skill levels… for everyone!

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Help us build the next generation of family entertainment.
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